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Binary.cs
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127 lines (112 loc) · 2.95 KB
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2018 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_5 || UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
using System;
using System.Text;
namespace MsgPack
{
/// <summary>
/// Defines binary related utilities.
/// </summary>
#if UNITY && DEBUG
public
#else
internal
#endif
static class Binary
{
/// <summary>
/// Singleton empty <see cref="Byte"/>[].
/// </summary>
public static readonly byte[] Empty = new byte[ 0 ];
public static string ToHexString( byte[] blob )
{
return ToHexString( blob, true );
}
public static string ToHexString( byte[] blob, bool withPrefix )
{
if ( blob == null || blob.Length == 0 )
{
return String.Empty;
}
var buffer = new StringBuilder( blob.Length * 2 + (withPrefix ? 2 : 0 ) );
ToHexStringCore( blob, buffer, withPrefix );
return buffer.ToString();
}
public static void ToHexString( byte[] blob, StringBuilder buffer )
{
if ( blob == null || blob.Length == 0 )
{
return;
}
ToHexStringCore( blob, buffer, true );
}
private static void ToHexStringCore( byte[] blob, StringBuilder buffer, bool withPrefix )
{
if ( withPrefix )
{
buffer.Append( "0x" );
}
foreach ( var b in blob )
{
buffer.Append( ToHexChar( b >> 4 ) );
buffer.Append( ToHexChar( b & 0xF ) );
}
}
private static char ToHexChar( int b )
{
if ( b < 10 )
{
return unchecked( ( char )( '0' + b ) );
}
else
{
return unchecked( ( char )( 'A' + ( b - 10 ) ) );
}
}
public static int ToBits( float value )
{
var bits = new Float32Bits( value );
var result = default( int );
// Float32Bits usage is effectively pointer dereference operation rather than shifting operators, so we must consider endianness here.
if ( BitConverter.IsLittleEndian )
{
result = bits.Byte3 << 24;
result |= bits.Byte2 << 16;
result |= bits.Byte1 << 8;
result |= bits.Byte0;
}
else
{
result = bits.Byte0 << 24;
result |= bits.Byte1 << 16;
result |= bits.Byte2 << 8;
result |= bits.Byte3;
}
return result;
}
public static long ToBits( double value )
{
return BitConverter.DoubleToInt64Bits( value );
}
}
}